At Star Wars Celebration this weekend Bit Reactor and Respawn teamed as much as lastly raise the lid on one thing players within the galaxy far, far-off have waited a very long time to see: a turn-based tactics game. That long-awaited want has come within the type of Zero Company, a recreation that desires to honor Star Wars‘ previous within the technique style, whereas additionally standing toe-to-toe with the sorts of cinematic experiences fashionable players have come to anticipate from a equally cinematic franchise.
“I feel that now’s the time that we will truly do it and never value depth and magnificence, proper? Like, we will do each, technically we’re in a position to do each,” Bit Reactor co-founder Greg Foertsch informed io9 shortly after the panel revealing Zero Firm to the world. “I feel the style is prepared for it. Star Wars is prepared for it. I feel followers hopefully know they’re prepared for it. Possibly they don’t! However I feel we’re going to have the ability to make a recreation that transcends the style and does justice to the IP.”
Zero Firm has been a vaguely recognized amount for just a few years—merely as a techniques recreation that’s been in improvement since 2021—nevertheless it was solely at Celebration that followers discovered that the sport can be set through the top of the Clone Wars. It’s a setting that doesn’t precisely spring to thoughts for tactical skirmish fight, given what we’ve principally skilled with the battle has been on a grand and broad scale of planetary forces smashing into one another throughout the celebrities.
“I feel one of many good issues in regards to the Clone Wars is now we have the tv present as like, such a tremendous reference level proper throughout seven seasons of storytelling,” Lucasfilm story group member Kelsey Sharpe stated of the choice to concentrate on the late prequel period. “For each Battle of Felucia, or an Umbaran arc, the place it’s military, military, crashing towards one another, there’s additionally Rako Hardeen. There’s additionally Padmé and Jar Jar going off and determining the Blue Shadow virus. It’s a part of the timeline the place George [Lucas] and Dave Filoni actually confirmed you could inform any sort of story. That’s a part of the enjoyable of Zero Firm too, proper? Every participant goes to customise their very own Hawks, after which inform their very own Clone Wars story. That’s the promise of the sport. ”
“I rewatched Clone Wars as this was getting going with my oldest daughter,” Foertsch added. “We sat there, and I really feel like Clone Wars… there may be all these things taking place, however I really feel like these interpersonal relationships and people smaller zoom moments, it’s simply there all over. You’ve obtained all these larger moments taking place throughout you, however then you definitely’ve obtained the entire [D-Squad] sequence. There’s episodes the place it’s all simply motion, after which it’s all the way down to all of the little tales that sort of percolate by it, it’s simply superb.”
However the Clone Wars as a setting doesn’t imply that essentially that Zero Firm will likely be wanting to inform a narrative within the type of what’s come earlier than in that period. “We discuss in regards to the Clone Wars as an period, and that’s completely there, and we’re being genuine to it. However we additionally discuss in regards to the political background, and shut zoom of Andor [as an influence],” Lucasfilm Video games government producer Orion Kellogg famous. “We discuss in regards to the authentic trilogy, and its pulpiness there. I feel, on the finish of the day, this will likely be a Zero Firm story. That’s what we got down to do—it’s like, hey, what story does our developer wish to inform, and the way can we assist them inform it?”

That story is one which leans closely on maybe an important line in Revenge of the Sith‘s opening crawl: there are heroes on either side, and evil in every single place. Zero Firm performs within the shadows, a battle by gamers (by Hawks) that attracts characters from throughout the galaxy and in addition throughout historically divisive faction traces to mix a risk that has dire penalties for the entire galaxy, no matter faction.
“The political alignments, the private relationships, all that form of stuff sort of bubbles in there,” Kellogg continued. “There’s positively issues to the touch on with our characters and their relationships with one another, and their relationships with the participant—there’s a giant connection there for us. We wish to let you know a narrative the place, you’re studying what is going on within the story the identical time the remainder of the characters are. It’s one motive we’re letting you create your personal Hawks and step in, you don’t must do homework with a purpose to play this recreation: you step in, you be taught what the risk is, and you determine find out how to use the instruments at your disposal to fulfill the problem and discover out what kind of chief you’re going to be.”
For Sharpe, from a story standpoint, the Clone Wars’ broad scale additionally invited the sort of questions followers have thought-about for years. “That’s a part of the enjoyable, the differing views, proper? We actually mentioned that, yeah, from a Separatist perspective, they had been a bit proper,” she stated. “‘Oops, that Chancellor, you guys ought to’ve saved a more in-depth eye on him!’. I feel that’s the place [Zero Company‘s] bond system is available in, as a result of if in case you have this concept in your head of like… ‘Properly, an Umbaran and a Clone trooper would by no means get alongside,’, you would possibly by no means deploy them collectively they usually would possibly by no means get alongside. Otherwise you may be like ‘let the therapeutic start,’ you possibly can purposely deploy them on missions to see how that impacts the result of your gameplay, and that’s a part of the enjoyable.”

This concentrate on participant alternative is interwoven all through Zero Firm, beginning with the participant character, Hawks. They’ve a longtime identify and background—an ex-Republic Intelligence officer who now operates as a mercenary particular operative—however past that, gamers will resolve their gender id, their species and look, after which how they go about navigating the risk going through them, from who they recruit into Zero Firm to who hangs out with who on and off the battlefield.
“I feel the trick with Hawks is actually wanting be sure there’s sufficient info for individuals to know and to provide them a grounding area, however then additionally to not go a lot into that that they will’t implement or can’t challenge into the character they need, and see that perspective,” Foertsch stated. “It’s a balancing act with that character particularly, to stroll a line the place you don’t give a lot that folks really feel pushed out of it, however you allow sufficient that there’s sufficient intrigue to dive into it.”
This balancing act between a grand, cinematic narrative expertise and Zero Firm‘s willingness to let the participant forge their very own distinctive path by that creates an fascinating problem for the sport. On the one hand, it’s clear that Bit Reactor needs to inform a compelling, morally complicated Star Wars story, one stuffed with intriguing characters they’ve created (we met just a few within the trailer, just like the aforementioned Umbaran sniper Luco Bronc and the Clone trooper Trick). However on the opposite, Zero Firm additionally needs to provide gamers a sturdy suite of choices to utterly customise their expertise: it’s not simply Hawks that may be distinctive to every participant, they will subject a complete crew of player-made operatives, avoiding the primary characters completely. They might even, as teased on the panel, subject a complete squad of Astromech droids—not precisely prime candidates for the all-star solid of a cinematic Star Wars story (sorry, R2, BB-8, Chopper, et al).

“It’s attempting to stability the participant company with the quantity of narrative we use,” Foertsch stated, “and permitting individuals to… if that’s what they wish to play like, in the event that they wish to go all customized heroes, you are able to do it. You possibly can completely do it.”
“I feel with a purpose to make it a Star Wars story, there needs to be characters and views already there to bounce off of,” Kellogg added. “All Star Wars tales are these sorts of clashes of concepts. So we provide you with these authored characters to provide you a few of these concepts to conflict off of, after which the place go from there may be sort of as much as you.”
“There is flexibility,” Sharpe added. “You possibly can construct the bonds between your customized characters, or between an authored character and a customized character.”
“We’re not able to put any bounds on what’s doable proper now, however we nonetheless have a protracted method to go,” Kellogg stated when requested of what possible limits Zero Firm would possibly placed on a participant past a permadeath-on, all-Droid run of the sport. “We positively needed individuals to know [with the announcement] that they’re going to have the ability to inform their very own story, play completely different playthroughs with completely different outcomes. That a lot we all know, and what the outer boundaries are, we’ll work out.”

Finally, it’s all alternative in service in direction of what Bit Reactor and Lucasfilm Video games see because the defining core of what Zero Firm is doing: bringing a cinematic narrative expertise, and distinctly a Star Wars one at that, to a style that hasn’t seen that earlier than.
“The mechanics are up there, however the style hasn’t seen Star Wars,” Foertsch concluded. “I feel pulling in that, the mix of Star Wars, what this world brings to tactical video games is so distinctive. It’s so deep to drag from, that I feel our story, together with how we current it, the cinematic really feel of all of it, are going to be the issues that make it really feel particular.”
Star Wars: Zero Firm hits PC, Xbox Collection X and S, and Ps 5 in 2026.
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